The strategic pivot follows research across five international markets, including the U.S., France, and Australia, involving 2,386 respondents. Data indicates that the 35–44 age group now constitutes the largest segment of visitors, many of whom grew up with the original Jumanji film franchise and now seek shared entertainment experiences with their children. Nearly 63% of customers express interest in booking location-based VR specifically for family outings, a marked departure from the brand's earlier reputation as a niche space for young adults.
In section Releases
Zero Latency VR Targets Families With Jumanji: The Lost Levels
Sixty percent of visitors at Zero Latency VR locations now arrive with family members, signaling a shift for the immersive gaming network. To capitalize on this demographic transition, the company is launching its first fully hand-tracked experience, Jumanji: The Lost Levels, at its global venues on December 4, 2026.

Technologically, the upcoming Jumanji title marks a departure from traditional hardware. By removing controllers and buttons, Zero Latency VR aims to lower the barrier to entry for casual players. Users interact with the environment using only their hands, a design choice intended to make the experience intuitive for families who may lack extensive gaming backgrounds. CEO Tim Ruse noted that the shift reflects a broader consumer desire for social, active entertainment that moves beyond the novelty phase of VR.
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